This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. By continuing to use this site, you are consenting to our use of cookies.
Skills refer to active and passive abilities which the player can acquire in Outward. Most skills aid the player in combat, while others can have utility or other benefits.
3Teachers
List of Skills[edit | edit source]
See the following pages for lists of all Skills:
Active Skills
Passive Skills
Breakthrough Skills (a special Passive skill)
Overview[edit | edit source]
Initially, characters are equipped with four skills: Push Kick, Fire/Reload, Dagger Slash and Throw Lantern.
Characters are able to learn new skills in a variety of ways:
Teachers (denoted by the icon on a city's map) offer a number of both active and passive skills, and are where breakthrough points are spent.
Trainers usually offer one skill for 50 .
Players can also receive skills as a reward for completing Quests, or successfully negotiating dialogue encounters in the world
Teachers[edit | edit source]
Kazite Spellblade
Eto Akiyuki (Cierzo)
Philosopher
Alemmon (Monsoon)
Rune Sage
Flase (Berg)
Wild Hunter
Ture (Berg)
Skill Trees[edit | edit source]
Example of tier 3 skills locking out
When training at a Teacher, you are presented with a menu similar to Warrior Monk example shown.
Tier 1 skills:
There is no restriction to buying them all.
Usually 50 or 100 .
Tier 2 (Breakthrough) skills:
Known as Breakthrough skills.
A Breakthrough Point is spent when learning these, and you only have a total of 3 points.
Required to access Tier 3 skills on that tree.
Tier 3 skills:
Can only be bought from a tree once you've unlocked that tree's Breakthrough skill.
You can only learn one paired skill, the other skill will be locked out. Paired skills are skills which are touching side by side, like the top two rows in the Warrior Monk example
Trainers[edit | edit source]
Trainers can be found in many locations. They usually offer skills for 50 , or as a reward for successfully negotiating quests or dialogue.
On this Wiki, Trainer skills are usually listed as Tier 1 skills, or Quest-tier if it is quest exclusive.
See Category:Trainers for a list of most trainers.
See Also[edit | edit source]
Retrieved from 'https://outward.gamepedia.com/index.php?title=Skills&oldid=41346'
Game mechanics • Newbie guide • In development • DDO Store • Social Media
Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!
When a Player's Character in DDO gains enough experience to increase a level, they must visit an appropriate trainer, i.e. a trainer of that same class as their next level. This is true whether that character is continuing with their pre-exixting class(es), or if they wish to gain a new class (multiclass).
Note that this is only true for 'Heroic' levels, 1-20. After 20, the character is no longer (merely) Heroic, and must visit a Fatespinner for Epic level training.
For those spellcasters who must choose their spells as they level (namely Bards, Favored Souls, Rangers, Sorcerers and Warlocks), trainers can also swap old spells for new - for a (reasonable) price. (Other casters, namely Artificers, Wizards, Clerics, Druids and Paladins, can freely reset their spells in any Tavern, choosing from the spells they have at their selection.)
Trainers can also be used to (re-)set enhancements (at any level), but that can also be done in any public place with the keys ctl+r.
Trainers also allow certain classes with summoned 'pets' (e.g. an Artificer's Iron Defender, or a Druid's Wolf Companion) to train those pets, purchasing enhancements with the pet's Action Points, similar to how characters can for themselves.
See also the list of actual class trainers: Category:Class trainers
Korthos Village[edit]
All classes.
Trainers for Barbarian, Cleric, Favored Soul and Paladin are grouped just off the village square, just west of Korthos Hall.
Artificer, Fighter, Ranger and Sorcerer Trainers can be found between Korthos Hall and the gate to Korthos Island.
Bard, Druid, Monk, Rogue, Warlock, and Wizard are loosely grouped in the far west of the village, behind the Wavecrest Tavern and near the Heyton Family Crypt.
The Harbor[edit]
All classes.
There are actually 2 separate groups, duplicating trainers for all classes - one is found in the far northeast on the dock level, northwest of the Leaky Dinghy tavern, and the other in the southern walkway, scattered east of the Wayward Lobster tavern.
The Marketplace[edit]
All classes, found in the southmost area, near the gate to The Harbor (around the fountain there)
House Jorasco[edit]
Only 'religious' type classes, plus Barbarian:
One Paladin, the Favored Soul and Barbarian trainers are in the southeastern area, near the Airship Portal. The Barbarian trainer is 'hidden' up the path to the right of the gate to Delera's Graveyard.
One Cleric trainer is in the southeastern area, near the Open Palm Inn
The other Cleric and Paladin trainers are on the southern edge of the enclave, near the House of Wizardry.
Special
Feat re-trainer - Fred
House Deneith[edit]
All classes, in the far northwest near the Airship Portal.
House Kundarak[edit]
Only Barbarian, Fighter, Paladin and (2) Rogue trainers.
The Paladin and Fighter trainers are at the foot of the ziggurat in the eastern area, between the Bank and the Airship Portal.
The Barbarian trainer is on a small wooden platform in the western area, just west of the two bridges.
Both Rogue trainers are in the western area; one in the southeast off the alley to the Ever Full Flagon tavern, and the other in the northwest, around the corner (west) from the Stormreach Teleporter.
House Phiarlan[edit]
Only (classic) arcane caster trainers.
Bard, Sorcerer and Wizard trainers on the central dais, east of (and above) the Golden Wing Inn.
Another Sorcerer and Wizard trainer north of the Golden Wing Inn and a mailbox, near a fountain.
Ruins of Threnal[edit]
Note that these trainers are not exactly 'convenient', unless you happen to already have fought/snuck your way through the wilds of Threnal. These trainers can all be found within the walls of the southern compound.
The Fighter trainer is northmost, on your left as you enter.
The Sorcerer trainer is in a tent southeast of him, in the eastern area of the compound beyond Sal Danek.
The Rogue trainer is in the central area of the compound, not far from the Southern Ruins.
The Cleric trainer is in the western area of the compound, against the far west wall.
The Barbarian trainer is south of him, down in the sunken portion of the area, near Jan Falner.
Portable Hole[edit]
Sorcerer, Warlock, and Wizard only. All 3 are found in the central hall.
Amrath[edit]
All classes
Eveningstar[edit]
All classes, in a group near the southeast edge of the village.
Retrieved from 'https://ddowiki.com/index.php?title=Class_trainer&oldid=438566'